module Base
{
	model M500_Base
	{
		mesh = vehicles/Vehicle_M500|Body,
		shader = vehicle_norandom_multiuv,
		invertX = FASLSE,
		scale = 0.7700,
		offset = 0.0000 0.2208 1.7662,
	}
	model M500_Windshield
	{
		mesh = vehicles/Vehicle_M500|Windshield,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.7700,
		offset = 0.0000 0.2208 1.7662,
	}
}